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GAME PROGRAMMER

Nicholas Boyd

I specialize in programming and rapid prototyping. It’s my passion to turn your dreams into a reality.

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State of Decay Tech Demo

MY PORTFOLIO

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MonsterGras

This was a long-term group project where I contributed my programming skills to help deliver a unique monster-hunting game in a professional environment.

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Ruins

This is a group project that was developed by a small group of students in a small amount of time. Over the course of three months, I coded environmental traps including mines, dart traps and death pits.

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Ghostly Gauntlet

This is a project that a friend and I worked on together. Here I designed the gameplay, did all of the art for this project, and programmed the arcade-like elements of the game, such as the score and leaderboard.

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